Tools
Custom software developed to support localization projects and content-creation work.
Localization Tools
A toolkit for localizing SteamWorld Heist. A full C# suite for injecting Cyrillic into proprietary binary bitmap fonts (SWH.FontTool), a WPF localization editor GUI (SWH.LocEditor), DLC archive repacking, and bilingual text validation.
A toolkit for localizing games built on the Alamo engine (Star Wars: Empire at War). Automates the pipeline from binary data extraction to AI translation and manual review.
A WPF localization editor for Star Wars: Battlefront (Classic 2004) and Battlefront II (2005). Reads and writes core.lvl directly in memory via a custom ucfb engine, no third-party utilities. Marker validation, technical-string detection, Cyrillic glyph injection into the BF1 font atlas.